Game Art

Learn techniques in concept art, 3D art, level design and more at our game design school. Gain specialized design skills including monetization, unique control types, rapid development via iteration, and production methods. Earn your game development degree and graduate with solid game art principles, including game engine technology and pre-production and production environments.

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Liberal Arts

The Liberal Arts Program provides students with a holistic education covering the arts, humanities, and sciences. Courses highlight connections between the subject of study and the major fields of art and design, providing context to the larger world of art and design.

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Foundations

The Foundations curriculum heightens perception and understanding of visual structure through the study of drawing, modeling of form, value structure, perspective principles, color, and design theory.

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Liberal Arts<\/a><\/li>\r\n<\/ul>"},"learning_outcomes":{"label":"Program Learning Outcomes","slug":"learning_outcomes","content":"<!-- PLOs from PS --><p>Undergraduate students will meet the following student performance criteria:<\/p><p>Visual Communication<\/p><ul>\t<li>Integrate environments, characters, or props for a cohesive game experience<\/li>\t<li>Visually demonstrate skills that meet project parameters<\/li><\/ul><p>Technology<\/p><ul>\t<li>Demonstrate familiarity with technology related to contemporary game production<\/li><\/ul><p>Presentation Skills<\/p><ul>\t<li>Clearly present ideas using industry standard terminology<\/li><\/ul><p>Critical Thinking and Problem Solving<\/p><ul>\t<li>Visually communicate research and ideas throughout the design process<\/li><\/ul><p>Professional Readiness<\/p><ul>\t<li>Final Review deliverables demonstrate foundational skills for the game development industry<\/li><\/ul>"}}" data-employment="{"url":"","text":"VIEW GAINFUL EMPLOYMENT INFORMATION"}">
Liberal Arts<\/a><\/li>\r\n<\/ul>"},"learning_outcomes":{"label":"Program Learning Outcomes","slug":"learning_outcomes","content":"<!-- PLOs from PS --><p>Undergraduate students will meet the following student performance criteria:<\/p><p>Visual Communication<\/p><ul><li>Visually demonstrate skills that meet game industry standards<\/li><li>Use simple sketches, maps, and wireframes to communicate gameplay intent<\/li><li>Employ basic graphic design principles to create clear and aesthetically pleasing documentation<\/li><\/ul><p>Technology<\/p><ul><li>Demonstrate proficiency with technology related to contemporary game production<\/li><\/ul><p>Presentation Skills<\/p><ul><li>Clearly and professionally present work and ideas using industry-standard terminology<\/li><\/ul><p>Critical Thinking and Problem Solving<\/p><ul><li>Visually communicate research and ideas throughout the design process<\/li><li>Research and generate workable solutions under a deadline<\/li><\/ul><p>Professional Readiness<\/p><ul><li>Produce a professional portfolio which meets industry standards<\/li><li>Work cooperatively and effectively in a professional production environment<\/li><li>Apply appropriate production methodologies and scope in relation to time and task management<\/li><\/ul><p>Specialty Skills:&nbsp;<\/p><ul><li>Design, organize, and build game prototypes in established game engines<\/li><li>Create design documentation and detailed paper maps for a professional preproduction package<\/li><li>Effectively use visual and code-based scripting to implement game and level mechanics<\/li><li>Tune systems for balance and playability while taking into consideration dependencies on related systems<\/li><\/ul>"}}" data-employment="{"url":"","text":"VIEW GAINFUL EMPLOYMENT INFORMATION"}">
Graduate Liberal Arts<\/a><\/li>\r\n<\/ul>"},"learning_outcomes":{"label":"Program Learning Outcomes","slug":"learning_outcomes","content":"<!-- PLOs from PS --><p>Graduate students will meet the following student performance criteria:<\/p><p>Visual Communication<\/p><ul>\t<li>Critically evaluate the aesthetics, meaning and effect of imagery<\/li>\t<li>Use appropriate media to communicate ideas throughout the design process<\/li><\/ul><p>Technology<\/p><ul>\t<li>Demonstrate mastery of the tools and technology related to area of specialty<\/li><\/ul><p>Critical Thinking and Problem Solving<\/p><ul>\t<li>Research and generate workable solutions under a deadline<\/li><\/ul><p>Professional Readiness<\/p><ul>\t<li>Produce a cohesive portfolio or demo reel tailored to reflect career goals<\/li><\/ul><p>Specialty Skills: Game &amp; Level Design<\/p><ul>\t<li>Communicate abstract game theory ideas using game design documents and 2D maps<\/li>\t<li>Create playable games with 3D technology<\/li><\/ul><p>Specialty Skills: Character Modeling<\/p><ul>\t<li>Sculpt, model and texture forms in 3-dimensions that demonstrate a thorough understanding of human and zoological anatomy<\/li>\t<li>Translate visual research and reference to create 3D characters<\/li><\/ul><p>Specialty Skills: Environment Modeling<\/p><ul>\t<li>Sculpt, model, texture, and light forms in 3-dimensions that demonstrate a thorough understanding of organic, architectural, and industrial forms<\/li>\t<li>Translate visual research and reference to create 3D environments<\/li><\/ul><p>Specialty Skills: Concept<\/p><ul>\t<li>Follow an industry-standard process, from thumbnails through final render to generate concept designs<\/li>\t<li>Apply visual research to concept art<\/li>\t<li>Demonstrate an understanding of movement, proportion, and functionality of designs through effective orthographic or perspective drawings<\/li><\/ul>"}}" data-employment="{"url":"","text":"VIEW GAINFUL EMPLOYMENT INFORMATION"}">
Graduate Liberal Arts<\/a><\/li>\r\n<\/ul>"},"learning_outcomes":{"label":"Program Learning Outcomes","slug":"learning_outcomes","content":"<!-- PLOs from PS --><p>Graduate students will meet the following student performance criteria:<\/p><p>MFA Thesis Project<\/p><ul>\t<li>Present an original thesis concept worthy of the MFA degree<\/li>\t<li>Demonstrate the feasibility of the thesis project<\/li>\t<li>Create a thesis project that demonstrates a professional-level achievement in specialty<\/li><\/ul><p>Visual Communication<\/p><ul>\t<li>Critically evaluate the aesthetics, meaning and effect of imagery<\/li><\/ul><p>Technology<\/p><ul>\t<li>Demonstrate mastery of the tools and technology related to area of specialty<\/li><\/ul><p>Presentation Skills<\/p><ul>\t<li>Present their ideas and solutions in a visually compelling cogent manner using industry standard vocabulary and professional quality presentation materials<\/li><\/ul><p>Critical Thinking &amp; Problem Solving<\/p><ul>\t<li>Create project schedules and milestones and manage resources to meet project goals<\/li>\t<li>Research and generate workable solutions under a deadline<\/li><\/ul><p>Professional Readiness<\/p><ul>\t<li>Produce a professional demo reel or portfolio which meets industry standards<\/li>\t<li>Work cooperatively and effectively in a production environment<\/li><\/ul><p>Specialty Skills: Game &amp; Level Design<\/p><ul>\t<li>Communicate abstract ideas using game design documents and 2D maps<\/li>\t<li>Create playable games with 3D technology<\/li><\/ul><p>Specialty Skills: Animation<\/p><ul>\t<li>Effectively apply the principles of animation to characters, environments\/props, or VFX<\/li>\t<li>Demonstrate continuity in visual storytelling when incorporating original animations into established game engines<\/li>\t<li>Develop and showcase a consistent signature style<\/li><\/ul><p>Specialty Skills: Environment Modeling<\/p><ul>\t<li>Translate visual research and reference to create 3D environments appropriate for the artistic style of the project<\/li>\t<li>Model, texture and light forms in 3-dimensions that demonstrate a thorough understanding of organic, architectural, and industrial form<\/li>\t<li>Produce assets such as buildings, vehicles and foliage<\/li><\/ul><p>Specialty Skills: Character Modeling<\/p><ul>\t<li>Sculpt, model and texture forms in 3-dimensions that demonstrate a thorough understanding of human and zoological anatomy<\/li>\t<li>Translate visual research and reference to create 3D characters appropriate for the artistic style of the project<\/li>\t<li>Produce assets such as humanoid characters, creatures and props<\/li><\/ul><p>Specialty Skills: Concept<\/p><ul>\t<li>Follow an industry-standard process, from thumbnails through final render to generate concept designs<\/li>\t<li>Apply visual research to Concept art<\/li>\t<li>Demonstrate an understanding of movement, proportion, and functionality of designs through effective orthographic or perspective drawings<\/li><\/ul>"}}" data-employment="{"url":"","text":"VIEW GAINFUL EMPLOYMENT INFORMATION"}">
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