Game Development (MFA)

Graduate Liberal Arts<\/a><\/li>\r\n<\/ul>"},"learning_outcomes":{"label":"Program Learning Outcomes","slug":"learning_outcomes","content":"<!-- PLOs from PS --><p>Graduate students will meet the following student performance criteria:<\/p><p>MFA Thesis Project<\/p><ul>\t<li>Present an original thesis concept worthy of the MFA degree<\/li>\t<li>Demonstrate the feasibility of the thesis project<\/li>\t<li>Create a thesis project that demonstrates a professional-level achievement in specialty<\/li><\/ul><p>Visual Communication<\/p><ul>\t<li>Critically evaluate the aesthetics, meaning and effect of imagery<\/li><\/ul><p>Technology<\/p><ul>\t<li>Demonstrate mastery of the tools and technology related to area of specialty<\/li><\/ul><p>Presentation Skills<\/p><ul>\t<li>Present their ideas and solutions in a visually compelling cogent manner using industry standard vocabulary and professional quality presentation materials<\/li><\/ul><p>Critical Thinking &amp; Problem Solving<\/p><ul>\t<li>Create project schedules and milestones and manage resources to meet project goals<\/li>\t<li>Research and generate workable solutions under a deadline<\/li><\/ul><p>Professional Readiness<\/p><ul>\t<li>Produce a professional demo reel or portfolio which meets industry standards<\/li>\t<li>Work cooperatively and effectively in a production environment<\/li><\/ul><p>Specialty Skills: Game &amp; Level Design<\/p><ul>\t<li>Communicate abstract ideas using game design documents and 2D maps<\/li>\t<li>Create playable games with 3D technology<\/li><\/ul><p>Specialty Skills: Animation<\/p><ul>\t<li>Effectively apply the principles of animation to characters, environments\/props, or VFX<\/li>\t<li>Demonstrate continuity in visual storytelling when incorporating original animations into established game engines<\/li>\t<li>Develop and showcase a consistent signature style<\/li><\/ul><p>Specialty Skills: Environment Modeling<\/p><ul>\t<li>Translate visual research and reference to create 3D environments appropriate for the artistic style of the project<\/li>\t<li>Model, texture and light forms in 3-dimensions that demonstrate a thorough understanding of organic, architectural, and industrial form<\/li>\t<li>Produce assets such as buildings, vehicles and foliage<\/li><\/ul><p>Specialty Skills: Character Modeling<\/p><ul>\t<li>Sculpt, model and texture forms in 3-dimensions that demonstrate a thorough understanding of human and zoological anatomy<\/li>\t<li>Translate visual research and reference to create 3D characters appropriate for the artistic style of the project<\/li>\t<li>Produce assets such as humanoid characters, creatures and props<\/li><\/ul><p>Specialty Skills: Concept<\/p><ul>\t<li>Follow an industry-standard process, from thumbnails through final render to generate concept designs<\/li>\t<li>Apply visual research to Concept art<\/li>\t<li>Demonstrate an understanding of movement, proportion, and functionality of designs through effective orthographic or perspective drawings<\/li><\/ul>"}}" data-employment="{"url":"","text":"VIEW GAINFUL EMPLOYMENT INFORMATION"}" >
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