Game Design (BFA)

Liberal Arts<\/a><\/li>\r\n<\/ul>"},"learning_outcomes":{"label":"Program Learning Outcomes","slug":"learning_outcomes","content":"<!-- PLOs from PS --><p>Undergraduate students will meet the following student performance criteria:<\/p><p>Visual Communication<\/p><ul><li>Visually demonstrate skills that meet game industry standards<\/li><li>Use simple sketches, maps, and wireframes to communicate gameplay intent<\/li><li>Employ basic graphic design principles to create clear and aesthetically pleasing documentation<\/li><\/ul><p>Technology<\/p><ul><li>Demonstrate proficiency with technology related to contemporary game production<\/li><\/ul><p>Presentation Skills<\/p><ul><li>Clearly and professionally present work and ideas using industry-standard terminology<\/li><\/ul><p>Critical Thinking and Problem Solving<\/p><ul><li>Visually communicate research and ideas throughout the design process<\/li><li>Research and generate workable solutions under a deadline<\/li><\/ul><p>Professional Readiness<\/p><ul><li>Produce a professional portfolio which meets industry standards<\/li><li>Work cooperatively and effectively in a professional production environment<\/li><li>Apply appropriate production methodologies and scope in relation to time and task management<\/li><\/ul><p>Specialty Skills:&nbsp;<\/p><ul><li>Design, organize, and build game prototypes in established game engines<\/li><li>Create design documentation and detailed paper maps for a professional preproduction package<\/li><li>Effectively use visual and code-based scripting to implement game and level mechanics<\/li><li>Tune systems for balance and playability while taking into consideration dependencies on related systems<\/li><\/ul>"}}" data-employment="{"url":"","text":"VIEW GAINFUL EMPLOYMENT INFORMATION"}" >
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