Game Programming (BS)

Liberal Arts<\/a><\/p>"},"learning_outcomes":{"label":"Program Learning Outcomes","slug":"learning_outcomes","content":"<!-- PLOs from PS --><p>Undergraduate students will meet the following student performance criteria:<\/p><p>Architecture<\/p><ul>\t<li>Use architectural design patterns as appropriate to improve program cohesion and limit coupling between systems<\/li>\t<li>Write professional-quality technical documentation<\/li>\t<li>Create data-driven code<\/li><\/ul><p>Implementation<\/p><ul>\t<li>Implement appropriate data structures to manage program data<\/li>\t<li>Write efficient algorithms to solve programming problems<\/li>\t<li>Write defensive, error-free code<\/li><\/ul><p>Professionalism<\/p><ul>\t<li>Conform to industry standard software engineering practices, such as commenting, following a coding standard, following naming conventions, etc.<\/li>\t<li>Demonstrate mastery of industry standard tools<\/li>\t<li>Produce a professional portfolio which meets industry standards<\/li>\t<li>Work cooperatively and effectively in a professional production environment<\/li><\/ul>"}}" data-employment="{"url":"","text":"VIEW GAINFUL EMPLOYMENT INFORMATION"}" >
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